Thursday, April 7, 2011

Avoiding Block Stun with Advancing Guard

Since it's been a few days and I don't have anything new to show, I'm going to go back to a slightly older video. In this one I show how you can use Advancing Guard to come out of a multi-hitting attack with frame advantage. The idea is that when you Advancing Guard, it puts you in an animation which I have seen referred to as Advancing Guard Delay. While you are in this state, you will continue to block, but you will not be put into block stun and it will just continue the animation. If you time your last Advancing Guard so that the Advancing Guard Delay ends just after you block the last attack, you will not be in block stun afterwards, regardless of how much block stun the attack does. These means that you can have frame advantage on your opponent equal to their move's entire recovery and, thus, can punish moves that you normally wouldn't be able to.

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