Thursday, March 31, 2011

Sougenmu Counter Resistance

When Zero has Sougenmu active, he seems to have some sort of resistance to Team Aerial Counters. While I can't see what is going on under the hood, I can guess that it has something to do with the system that only lets you pick a single direction when trying to counter a Team Aerial Combo. It probably sets a flag that a direction has been pressed against one of the attacks (most likely the shadow), and but then that direction will only apply against that attack. This is likely why Sentinel's counter whiffs, because he is countering the shadow, and not Zero, so it isn't spaced properly.

Sougenmu TAC Bounces

While Zero normally isn't able to do ground or wall bounces, you can use a combination of Team Aerial Combos and Sougenmu to do them. Similar to Desk's Sougenmu Snap Back glitch, if you make Zero whiff the TAC attack, but the shadow hits, it will still do the ground or wall bounce as if you had hit, but you won't switch characters.

Zero's Jumping S Cancels

In MvC3, Zero can not cancel his jumping H attack into any special moves. The only thing he can cancel it into is his jumping S attack. His jumping S attack can be canceled into a special moves, though, but it has the problem that if it connects as part of an air combo following a launcher, it will knock the opponent to the ground and, most likely, most of the way across the screen, and then it loses its ability to be canceled.

The solution I came up with is to cancel the H attack into the S attack, but then cancel the start up of the S attack into a special move. There is a relatively small window where this works, but it allows you to combo a Charge Shot after, or go for a variety of reset options that you wouldn't otherwise have access to, because the H attack will hit them long enough that they will tech on the ground, instead of in the air like after 2 M attacks.

New Blog

So, since this is the first entry in this blog, I figured I'd explain the kinds of things I'm planning on posting.  I'm a game programmer/designer by profession, so I'd like to think that I have a deeper understanding of how games work than the average person.  I also like not just playing games, but seeing what I can get them to do.  I did some speed running for a while, but now I've started focusing more on fighting games, especially Super Street Fighter 2 Turbo: HD Remix and Marvel Vs Capcom 3, but I'll post about any fun stuff I can figure out in other games I play, as well.

I'm not going to flood the blog on day 1 with stuff I've already done, so if you want to see any older stuff, look at my YouTube channel.